Se vuelven a empezar con nuevos elementos en el contempo. “Los receptores virtuales del entrevistador” es una manera efectiva de utilizar el contenido en su próxima sesión.
START: You've already revealed that ICO was the game that sparked your desire to make games. Do you ever intend to work with Fumito Ueda? Or have you talked to him about it?
Miyazaki: I love ICO. Not only ICO, but I'm a big fan of Ueda-san's other games and I have personal contact with him. I have a lot of respect for him and we're friends. But when it comes to creating games together, I don't think it will ever happen, because it's better to have just one director to develop a game. So the game is first developed with the creative vision of the director. I have my vision and Ueda-San also has his vision. Probably, if we were to work together, I wouldn't be in the director's position. If Ueda-san were in the directing role, showing his vision, I'd be working more on the technical, planning side. But that's not what I want right now.
Having said all that, if I were to work on a more technical side, Ueda-san would definitely be on the list of people I'd like to work with.
START: You're part of a new generation of Japanese game designers. In addition to you, Yoko Taro is another name that has come to the fore in recent years. What do you think of this generation?
Miyazaki: I'm curious about Yoko Taro, because he's also very fond of Fumito Ueda and we're rivals in that sense. I want to be a bigger fan of Ueda-san than he is and I'm not giving up on that (laughs).
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Mad respect for Ueda, he has inspired at least two of the greatest japanese videogame directors of this age
Those three dudes are easily my top 3 video game directors. It’s really cool to hear one talk about the others!
ICO inspired a lot of game devs back then. it was such a small, amazing and a powerful game and I recommend people to give it a try once.